Counter Strike Go Full Patch Notes for 1/27/2021
Counter Strike Go Full Patch Notes |
Here are the Counter Strike Go Patch for 1/27/2021 ( source: blog.counter-strike.net )
2020 RMR Stickers
– Team Stickers featuring the best-performing regional teams from the 2020 Regional Major Ranking events are now available for purchase. 50% of the proceeds go to the teams who participated in the 2020 RMR.
GAMEPLAY
– In Competitive and Wingman, if your team has fewer players than the opposing team for 3 or more consecutive rounds in the half, each of your team members will receive a $1000 ‘Shorthanded Loser Income’ following around loss. This does not apply in cases where a player was kicked.
– In Competitive and Wingman, each team has one 2 minutes technical timeout that will be automatically initiated the first time a teammate disconnects. The timeout will end early if the teammate abandons or reconnects to the match.
– Pinging now displays the name of the pinged location. (Thanks, VasaLavTV)
DANGER ZONE
– Added client convar to control automatic parachute behavior. Set cl_parachute_autodeploy 0 to disable automatic parachute activation.
MAPS
Elysion:
-Outside
-Fixed a boost spot near the entrance to A site.
-Fixed a pixel walk on the door hinges (both doors).
-Improved the clipping of the roof.
-Grenades now bounce more predictably off the wall.
A site
-Improved the clipping on the A sign.
-Fixed a pixel walk on top of the wall.
-Fixed a gap in the center wall on site.
-Grenades now bounce more predictably off the A sign, Elysion sign, art on the wall, wall in the connector, the wall on-site, and the poles connecting to the roof.
Main hall
-Grenades now bounce more predictably off the artwork and painting.
Middle
-Fixed a boost spot where players were able to jump on top of the waterfalls.
-Fixed a pixel walk on the lower levels of the middle.
-Fixed a pixel walk on the light fixtures (not sure how you would get up there but you cannot trust anyone).
-Grenades now bounce more predictable of the grey poles inserted in the wall, the wall with the waterfalls, and the wall near T spawn.
CT spawn
-Fixed a pixel walk on the clock (clock has been made non-solid).
-Fixed a pixel walk on the glass wall.
T spawn
-Fixed a pixel walk on the clock (clock has been made non-solid).
-It is no longer possible to jump on top of the light above the desk.
-Generally improved the clipping.
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